using J2N.Threading;
using Lucene.Net.Support;
using System;
using System.Globalization;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using Console = Lucene.Net.Support.SystemConsole;

namespace Lucene.Net.Store
{
    /*
     * Licensed to the Apache Software Foundation (ASF) under one or more
     * contributor license agreements.  See the NOTICE file distributed with
     * this work for additional information regarding copyright ownership.
     * The ASF licenses this file to You under the Apache License, Version 2.0
     * (the "License"); you may not use this file except in compliance with
     * the License.  You may obtain a copy of the License at
     *
     *     http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */

    using IOUtils = Lucene.Net.Util.IOUtils;

    /// <summary>
    /// Simple standalone server that must be running when you
    /// use <see cref="VerifyingLockFactory"/>.  This server simply
    /// verifies at most one process holds the lock at a time.
    /// Run without any args to see usage.
    /// </summary>
    /// <seealso cref="VerifyingLockFactory"/>
    /// <seealso cref="LockStressTest"/>
    public class LockVerifyServer
    {
        [STAThread]
        public static void Main(string[] args)
        {
            if (args.Length != 2)
            {
                // LUCENENET specific - our wrapper console shows the correct usage
                throw new ArgumentException();
                //Console.WriteLine("Usage: java Lucene.Net.Store.LockVerifyServer bindToIp clients\n");
                //Environment.FailFast("1");
            }

            int arg = 0;
            string hostname = args[arg++];
            int maxClients = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture);

            IPAddress ipAddress = IPAddress.Parse(hostname);

            using (Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            {
                s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, 1);
                s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 30000);// SoTimeout = 30000; // initially 30 secs to give clients enough time to startup

                s.Bind(new IPEndPoint(ipAddress, 0));
                s.Listen(maxClients);
                Console.WriteLine("Listening on " + ((IPEndPoint)s.LocalEndPoint).Port.ToString() + "...");

                // we set the port as a sysprop, so the ANT task can read it. For that to work, this server must run in-process:
                SystemProperties.SetProperty("lockverifyserver.port", ((IPEndPoint)s.LocalEndPoint).Port.ToString(CultureInfo.InvariantCulture));

                object localLock = new object();
                int[] lockedID = new int[1];
                lockedID[0] = -1;
                CountdownEvent startingGun = new CountdownEvent(1);
                ThreadJob[] threads = new ThreadJob[maxClients];

                for (int count = 0; count < maxClients; count++)
                {
                    Socket cs = s.Accept();
                    threads[count] = new ThreadAnonymousInnerClassHelper(localLock, lockedID, startingGun, cs);
                    threads[count].Start();
                }

                // start
                Console.WriteLine("All clients started, fire gun...");
                startingGun.Signal();

                // wait for all threads to finish
                foreach (ThreadJob t in threads)
                {
                    t.Join();
                }

                // cleanup sysprop
                SystemProperties.SetProperty("lockverifyserver.port", null);

                Console.WriteLine("Server terminated.");
            }
        }

        private class ThreadAnonymousInnerClassHelper : ThreadJob
        {
            private object localLock;
            private int[] lockedID;
            private CountdownEvent startingGun;
            private Socket cs;

            public ThreadAnonymousInnerClassHelper(object localLock, int[] lockedID, CountdownEvent startingGun, Socket cs)
            {
                this.localLock = localLock;
                this.lockedID = lockedID;
                this.startingGun = startingGun;
                this.cs = cs;
            }

            public override void Run()
            {
                using (Stream stream = new NetworkStream(cs))
                {
                    BinaryReader intReader = new BinaryReader(stream);
                    BinaryWriter intWriter = new BinaryWriter(stream);
                    try
                    {
                        int id = intReader.ReadInt32();
                        if (id < 0)
                        {
                            throw new IOException("Client closed connection before communication started.");
                        }

                        startingGun.Wait();
                        intWriter.Write(43);
                        stream.Flush();

                        while (true)
                        {
                            int command = stream.ReadByte();
                            if (command < 0)
                            {
                                return; // closed
                            }

                            lock (localLock)
                            {
                                int currentLock = lockedID[0];
                                if (currentLock == -2)
                                {
                                    return; // another thread got error, so we exit, too!
                                }
                                switch (command)
                                {
                                    case 1:
                                        // Locked
                                        if (currentLock != -1)
                                        {
                                            lockedID[0] = -2;
                                            throw new InvalidOperationException("id " + id + " got lock, but " + currentLock + " already holds the lock");
                                        }
                                        lockedID[0] = id;
                                        break;

                                    case 0:
                                        // Unlocked
                                        if (currentLock != id)
                                        {
                                            lockedID[0] = -2;
                                            throw new InvalidOperationException("id " + id + " released the lock, but " + currentLock + " is the one holding the lock");
                                        }
                                        lockedID[0] = -1;
                                        break;

                                    default:
                                        throw new Exception("Unrecognized command: " + command);
                                }
                                intWriter.Write((byte)command);
                                stream.Flush();
                            }
                        }
                    }
                    catch (IOException ioe)
                    {
                        throw new Exception(ioe.ToString(), ioe);
                    }
                    catch (Exception e)
                    {
                        // LUCENENET NOTE: We need to throw a new exception
                        // to ensure this is Exception and not some other type.
                        throw new Exception(e.ToString(), e);
                    }
                    finally
                    {
                        IOUtils.DisposeWhileHandlingException(cs);
                    }
                }
            }
        }
    }
}